December 22, 2008

Sound Reactive Flash

September 17, 2008

iDesign

May 1, 2007

Dysfashional - Rotunda, Luxembourg - May to June 2007

Anechoic interactive displayed at Dysfashional - Rotunda, Luxembourg - May to June 2007

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July 8, 2006

BLOW, CLAP, TALK, HUM

Featuring an extensive selection of accessories from the A/W '06-7 collections, 'Blow, Clap, Talk & Hum' is a series of interactives that relies on specific noises created by the viewer. Possessing a particularly craft-based aesthetic, the playful interactives employ varying techniques that bring still-life images of carefully selected accessories –including shoes, bags, rings, hairpieces, necklaces and masks- to life. Each one of the four different interactives, encourages the viewer to make specific sounds –'blow', 'clap', 'talk' or 'hum'- into a microphone. These noises then activate a selection of accessories-themed 'stories' that take their form in a dress-up model, an animated crumpled paper sequence, a voice-activated selection of varyingly sized jewellery pieces and an animated shoe sequence, complete with 'footstep' audio.


http://www.showstudio.com/projects/blowclaptalkhum/blow/


http://www.showstudio.com/projects/blowclaptalkhum/clap/


http://www.showstudio.com/projects/blowclaptalkhum/talk/


http://www.showstudio.com/projects/blowclaptalkhum/hum/

Full project
http://www.showstudio.com/projects/blowclaptalkhum/

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April 21, 2006

ANECHOIC

Anechoic is a 'collections story' project that uses sound instead of visuals to interpret the essence of key garments the A/W '06-7 season by leading fashion brands. A live recording session in a specialist recording studio -a hemi-anechoic chamber- on 1 June 2006 was used to create a series of groundbreaking interactives that for the first time in fashion media, detail the precise sound of fashion materials such as feathers, sequins, glass crystals and beads, nylon, taffeta, leather, velvet, jacquard, zips and metallic chains.






http://www.showstudio.com/projects/anechoic/interactive/

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December 24, 2005

VOICEBOX

Voice Box was a live audio installation created inside the SHOWstudio premises over the festive period by the SHOWstudio viewer base. Reliant upon audience participation for its success, the project asked viewers to make a voice or sound recording via telephone which was then ‘tied’ to the time it was submitted and repeated at that time each day from 23 December 2005—3 January 2006. This gradually produced a collaborative, time-based sound work. The project started as a ‘blank sheet’ on the Friday the SHOWstudio team broke for Christmas and built up as viewers’ voices started to fill the void of the repeating, one-day timeframe. The piece played simultaneously inside the empty studio and as well as being broadcast from the SHOWstudio website.


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January 18, 2005

ANAKANA

A kaleidoscopic sound reactive that changes colour-ways based on the ambient noise outside the restaurant. Potential customers could then browse the menu by touching a sensor to page through food and drinks.



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September 23, 2003

ELEY KISHIMOTO

A sound reactive installation created for Eley Kishimoto's store in Southwark london. A monitor was mounted flush into a wall covered in their iconic 'flash' design wallpaper. As visitors to the shop make noises, the wallpaper seems to come alive as it reacts with one of 3 distinct interactive designs



A mouse controlled example of one of the interactive designs can be seen here.

http://www.showstudio.com/projects/elk/elk_interactive.html

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August 22, 2003

UNKLE

Unkle asked 10 creative's to produce a game using sounds and graphics provided by the band. I took a range off samples and created a music sequencer with a classic bemani game mechanic.




Play the game here.

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July 11, 2003

SOUND REACTIVE TOYS

A series of sound reactive toys in answer to a brief set by Yugo Nakamura.

Fish race assigns a frequency to a fish who then move towards the finish line depending on how regularly that frequency is used in a piece of music. Players can choose their own music then place a bet on which fish they think will win.



Tomface distorts your picture by allowing the user to shout into a microphone or play some music. It's a graphic equaliser but using a face.



Lines, both in colour and black and white change rotation based around the frequencies in music. The coloured version is very fresh and simple whereas the black and white lines create fuzzy moire patterns reminiscent of television static.


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November 14, 2002

IN/OUT

IN/OUT is an experimental interactive CD-rom which explores the creative space between musicality and play. INOUT contains 9 sound toys, 5 which deal with sound INPUT via the microphone, and 4 which explore sound OUTPUT via the loudspeakers.



Play alphanoise

Play a mouse controlled version of spinner

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