September 17, 2008


October 8, 2006


TOKYO STYLE CLASH was a chance for Toyko’s most stylish to battle it out and find out if they were HOT or NOT? From the 14th until the 16th October, a roster of 9 photographers were set up in the front window of BEAMS' Harajuku store, waiting to take over 1,400 entrants portraits.

All of the photographs were then used to create an interactive game that was played over six weeks on SHOWstudio during October and November 2006. by a celebrity panel and the worldwide SHOWstudio audience, who collectively decided who really has the hottest look in Tokyo!!

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July 8, 2006


Featuring an extensive selection of accessories from the A/W '06-7 collections, 'Blow, Clap, Talk & Hum' is a series of interactives that relies on specific noises created by the viewer. Possessing a particularly craft-based aesthetic, the playful interactives employ varying techniques that bring still-life images of carefully selected accessories –including shoes, bags, rings, hairpieces, necklaces and masks- to life. Each one of the four different interactives, encourages the viewer to make specific sounds –'blow', 'clap', 'talk' or 'hum'- into a microphone. These noises then activate a selection of accessories-themed 'stories' that take their form in a dress-up model, an animated crumpled paper sequence, a voice-activated selection of varyingly sized jewellery pieces and an animated shoe sequence, complete with 'footstep' audio.

Full project

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April 21, 2006


Anechoic is a 'collections story' project that uses sound instead of visuals to interpret the essence of key garments the A/W '06-7 season by leading fashion brands. A live recording session in a specialist recording studio -a hemi-anechoic chamber- on 1 June 2006 was used to create a series of groundbreaking interactives that for the first time in fashion media, detail the precise sound of fashion materials such as feathers, sequins, glass crystals and beads, nylon, taffeta, leather, velvet, jacquard, zips and metallic chains.

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December 1, 2005


Twelve leading creatives from the fields of fashion, music and image-making have come together to produce eight distinct projects under the mantle of 'Lyric', an umbrella project that pioneers creative ground using the latest 'third generation' mobile-imaging technologies. Each contributor, or creative pairing was issued with a 'Motorola' handset with video call facility on '3's video mobile network, and asked to make a series of short films or 'motion clips' that visually interpret the song lyrics of their choice - producing one clip for each lyric line.

The contributors have produced a clip for each lyric line, and each lyric and clip is released one by one over a month-long period, gradually revealing the visual interpretations of each maker in numerous audacious, provocative outcomes On completion, each song sequence imparts a sense of the personality of the practitioners.

The concept was Nick Knight's but I was involved in the implementation of the videos as well as working with the artists in various capacities such as selection and editing.

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June 10, 2005


Watch what happens when a model that is used to being directed takes control of her representation. Each day, Liberty Ross sends in three video clips of the three sections of her body that make up a full-length portrait, which will be fed into this random generator. Using the arrows, flick through the layers to discover the myriad of self-authored looks beneath and see what models get up to when there are no stylists, creative directors or photographers around to intervene!

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March 20, 2005


An interactive casting booth that asked the questions that are normally written on a models card but in this case are filmed and uploaded automatically to SHOWstudio. After entering the booth and stating their name, the models are then asked questions about their agency, their physical appearance and then finally, where they are heading to next.

View them all here.

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January 1, 2004


13 interactives using images from Nick Knights Pirelli calendar 2004. Each image was taken and manipulated in a way that allows the viewer to reveal the final image with simple and playful interaction.




Full Archive

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August 22, 2003


Unkle asked 10 creative's to produce a game using sounds and graphics provided by the band. I took a range off samples and created a music sequencer with a classic bemani game mechanic.

Play the game here.

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July 11, 2003


A series of sound reactive toys in answer to a brief set by Yugo Nakamura.

Fish race assigns a frequency to a fish who then move towards the finish line depending on how regularly that frequency is used in a piece of music. Players can choose their own music then place a bet on which fish they think will win.

Tomface distorts your picture by allowing the user to shout into a microphone or play some music. It's a graphic equaliser but using a face.

Lines, both in colour and black and white change rotation based around the frequencies in music. The coloured version is very fresh and simple whereas the black and white lines create fuzzy moire patterns reminiscent of television static.

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January 6, 2003


An odd one out game made for the 2398gr CD ROM published by Benetton.

Original Odd One Out

This was also used in a Benetton promotion and has been updated, since my departure, for use on Benettonplay with the lovely added functionality of being able to add your own pairs.

New Odd One Out

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